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Contact

Tell us we counted wrong.

Corrections are the most useful thing you can send. If a headcount on this site is wrong and you can show why, it gets changed and the change gets noted on the card.

What is worth sending

  • A correction with a source. A devlog post, an interview, an about page we missed. "I heard it was two people" is a lead we will chase, but a link is a fix.
  • A game whose credits fit on one screen. Especially one nobody has written about. No gambling advisories, and it has to be live on at least one official store.
  • Being a developer we wrote about. If we described your crew incorrectly, that gets priority over everything else in the inbox.
  • A privacy request. Access, correction, or withdrawing consent. See the privacy notice for what we hold, which is not much.

What will not get a reply

Offers to buy a placement, guest posts with links in them, and press releases for games with a publisher attached. There is no rate card and there is not going to be one.

By email instead

[email protected] reaches the same inbox as the form. Privacy matters can go directly to [email protected], which is also Colin, wearing the other hat.

Realistic timing: two to three days, longer if it is a weekend in summer, because this desk is beside a window and Victoria has about nine good weeks a year.

We do not ask for a phone number and there is no field for one. There is no reason for a games desk to hold your number.